This week I was focused on rewriting the camera, because the previous one wasn’t dynamic or smooth enough for our targeted racing experience.
Needless to say, messing with camera isn’t for anyone
(Another one for the lulz):
I’ve also made some improvements on the camera shake. Here is a gif where it is not working as intended:
Fear not, for I am full steam on the camera. Angles might not be all right, there are also some questions unanswered, but we’ll get there eventually.
Next week: more camera, optimisation and maybe some sounds effects prototyping.
Thanks for reading, see you next week!