This week I was focused on testing some audio and sound effects. Not my cup of tea, so I blindly teaked some stuffs to sounds alright.
It was more for testing the feeling of the game, as a pro sound designer should joins us in the future and fix all audio issues (and merely create everything we need to make something dynamic and enjoyable).
Here’s a short video of a tour of the debug circuit with sounds (music was randomly taken from youtube) :
Also, I’ve added some rubberbanding in the speed of the racers. Everyone should now be closer from each others!
Next week won’t see much progress as I have some business to do, also it’s Yuubae’s birthday in the end of the week.
Cheers, see you next time!